This project was an exercise in rapid prototyping, modular system design, and scope management under a strict one-week deadline.
Pyramid Plunge is a Unity platformer created in 7 days for a game jam. My focus was on building modular systems that could support fast iteration while still producing a polished final product. I designed a flexible platforming framework with reusable components for movement, hazards, and level interactions. This approach made it possible to create six unique levels, balance difficulty, and maintain consistent mechanics within a very limited timeframe. The project served as both a creative challenge and a technical test of rapid development under pressure.
This project demonstrates my ability to take a concept from prototype to completion quickly while still writing maintainable, modular code. It highlights strengths in Unity development, system design, and rapid problem solving that translate directly into professional game development work.