JD

Pyramid Plunge

This project was an exercise in rapid prototyping, modular system design, and scope management under a strict one-week deadline.

May 19, 2024
C#UnityModularityBlender

Overview

Pyramid Plunge is a Unity platformer created in 7 days for a game jam. My focus was on building modular systems that could support fast iteration while still producing a polished final product. I designed a flexible platforming framework with reusable components for movement, hazards, and level interactions. This approach made it possible to create six unique levels, balance difficulty, and maintain consistent mechanics within a very limited timeframe. The project served as both a creative challenge and a technical test of rapid development under pressure.

My Role and Contributions

  • Gameplay Systems: Built a modular character controller with configurable movement and jump parameters, allowing fine tuning of platforming feel.
  • Level Design Tools: Created reusable scripts for traps, moving platforms, and hazards, so new mechanics could be added without rewriting core logic.
  • Game Flow: Implemented scene transitions, checkpoint respawns, and level progression to keep the game loop consistent and reliable.
  • Polish and Presentation: Added visual and audio feedback such as particle effects, lighting, and sound cues to reinforce the urgency of the flooding pyramid.

Recognition and Results

  • Completed a fully playable game in one week
  • Positive feedback during the jam for difficulty design and cohesive systems
  • Showed ability to scope and deliver a project under strict time limits

Why This Matters

This project demonstrates my ability to take a concept from prototype to completion quickly while still writing maintainable, modular code. It highlights strengths in Unity development, system design, and rapid problem solving that translate directly into professional game development work.